We have been playing in this campaign world for 20 plus years in PnP. I have reams of information regarding this campaign. We are also applying a certain amount of new concepts to allow us to better populate this world. I never in my life planned to create every NPC in every room of every building in every town. Now we are. FUN!
We have developed the forums to help you better understand Markshire and assist you in your role-playing efforts.
If you have a specific question regarding character development please contact me (Thrym) or simply post it to the forum. If there are questions regarding the scripted systems please contact me.
Prior to making a character please read the PC Races section of the forum. Half-orcs never existed before but we are using them now. Tolerance of half-breeds is high in this country but not everyone is tolerant. The Governor was a Half-Giant so it’s better than it could be. NOTE: Halflings are not Hobbits or Hin. They are Halflings here. Same goes for the other races.
All classes are available as well. Prestige Classes REQUIRE approval from the DMs prior to taking the first level in it. The character in question should be role-playing towards the prestige class they are considering. If you have fulfilled the requirements of the class and any the DMs require then we will most likely approve it.
There are no restrictions to the spells available. There are no edits to the animations of any spells so things may lag from more graphic intensive spells. DO NOT let that influence your decision to take those spells.
Starting equipment is exactly what the computer gives you when you arrive. The computer will also give you some additional items on arrival (PC Objects, emote device and such). This means you might not have your preferred armor or weapon.
Above all we hope you have FUN! So to help you with that I leave you with the campaign motto …
Some things in this world are tougher then you can handle. Run or DIE!
You walk into the city one day. You are prepped to buy. You need some crafting materials and your hood was removed by the local Guardsmen so you need a new one. As you enter the Common Market you see it is bustling with street vendors. They are hawking their wares all over the place. The conversations are deafening especially with the aqueduct running down the middle. With a bit of glee you dance amongst the crowd looking over the wondrous varieties of goods to be had.
Visit the Scripts In Use forum entry to learn more about how it works.
Hidden in the Narlynwik Forest is the Temple in the Meadow. A race of intelligent spiders are Hel bent on raising this temple. For thousands of years they have built and waited. They can control the minds of some dim minded creatures like the ogres they garner for labor. Once …
Located in the depths of the Northern Thrym Mountains, this Duergar city is closed to all outsiders. They do however, open a controlled exterior cavern where they sell their goods and charge outsiders to use two of their many mines. Read more about Bal’Ynaz in the forums.
Our senior In-Game News correspondent has been restored to duty. His new window into the world of Markshire now resides on the sidebar on every forum page. He has updates every 5 minutes or whenever the pages refreshes. If you would like to see if anything has changed sooner …
The town of Foothold at the base of Thrym Pass is a plateau with two sides shadowed by mountains, a third leading into the mountains and the fourth point back in to Markshire.
Here’s a few neat shots of the effects and setup for Fineas’ Scope to watch the Mad Titan behind the Gate in the city. Well before it all blew to Hel.
Markshire has gone fishin’. A new, simple, Hak-free and entirely scripted fishing system has been custom made for Markshire to allow PCs to fish at various fishing spots across the land. Grab a pole, find a spot and try your luck or skill. The system is relatively simple, find a …
Check out some of the old ads we used to entice players to our server on NWVault.IGN.com.