- Markshire PCs:
So off we went to Arik, Bel, Walis, Voran, Sun-Ok, me and Port. With Durok leadinâ€™ the way. Or Port doinâ€™ the leadinâ€™, dependinâ€™ on how ya was lookinâ€™ at it. Men is like that ya know . . . each one oâ€™ em always wants to be doinâ€™ the leadinâ€™.
Anyways, ta get to Arik, ya first gotta get to Balâ€™ynaz, the Duergar city. A long walk through Thrymâ€™s pass and a short walk through a caveâ€™ll at the end oâ€™ the passâ€™ll get ya there, but thereâ€™s also an express wagon you can take, what leaves from Foothold every couple oâ€™ minutes. Takinâ€™ the wagonâ€™s much safer and thatâ€™s what we done.
After ya gets ta Balâ€™ynaz, ya gotta cross the timeless desert to get to Arik and there ainâ€™t no wagon fer ya to be jumpinâ€™ on. Nope. Ya gotta walk. Now the timeless desertâ€™s directly under Thrymâ€™s control and he ainâ€™t likinâ€™ anyone traipsinâ€™ across it, ya know? If heâ€™s payinâ€™ attention, and he sees ya trespassinâ€™ in his desert, heâ€™ll start droppinâ€™ things outta the sky on top oâ€™ ya just outta sheer meanness!
Awful things! Frost giants! Dozens oâ€™ â€˜em! Woolly Mammoths! Theyâ€™s like hairy ele-fonts only much bigger and they tries ta squash ya under their feet and gore ya with their tusks! And Dragons! Oh geez! Mayhap four or six at a time belchinâ€™ their fire at ya! Winter wolves howlinâ€™ and snappin and tryinâ€™ ta rip ya to pieces!
But . . . Thrym musta been busy with somethinâ€™ else and he ainâ€™t seen us, cause we made it across the desert without havinâ€™ any problems. Soon we was outside the walls oâ€™ Arik and makinâ€™ our way to the gate soâ€™s we could get inside the city, and oh geez, all hel broke loose! Aloonies! A whole bunch oâ€™ â€˜em popped up outta nowhere and jumped right over the wall and came straight for us!
Now Aloonies is somethinâ€™ like mind-flayers, dressed up in dark robes and havinâ€™ squiggly tentacles hanginâ€™ outta their faces. But theyâ€™s got a much stronger magic, and itâ€™s a real chore ta battle even one oâ€™those things, never mind five or six!
Well, since I was nearest to where theyâ€™d jumped over the wall, oâ€™ course they attacked me first! I ainâ€™t even got a chance ta raise me sword before everything went black and when I awoke, Garm was standinâ€™ there above me, mumblinâ€™ somethinâ€™ â€˜bout if I decided ta stay awhile, heâ€™d let me have a nice room with a view! I told him no thanks, Iâ€™d be goinâ€™ soon. Then I felt somethinâ€™ tugginâ€™ on me, pullinâ€™ me away from Garm and his fire and back to the spot where the Aloonies had attacked.
Ya know. . . when ya goes ta Arik, yer half expectinâ€™ youâ€™ll be seeinâ€™ Garm if ya stay there long enough. Yup! The longer ya dally in Arik, the better yer chances oâ€™ makin a visit to Garm! But . . . I ainâ€™t even got inside the gates yet when the Aloonies took me. Iâ€™ll tell ya, dyinâ€™ before I even got inside the city, put me in an awful snit fer the rest oâ€™ the night!
Anyways the aloonies had moved on and we made our way to the gate that led into the lost city of Arik. Frankie was needinâ€™ a seed, I ainâ€™t sure why, and we was gonna look fer it in an ancient part oâ€™ the city.