Reply To: Markshire – Turbocharged!

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#57628
Thrym
Thrym
Keymaster
  • Markshire PCs: Grottle, Gruzk, Ashimar

There are far greater flaws in NWN2 then just plot lines but I agree about them.

Alright, let me explain some stuff.

  • MS1 is finished. We won’t be doing anything to it.
  • MS1 and MS2 are eras, not necessarily different games. There’s a five year difference in game era info. MS2 is post War of the Pass.
  • MS2 has software written for it that is, for the most part, compatible with NWN1.
  • Working with and playing with NWN2 are very, very, very, very time and bandwidth consuming ventures.

    e.g. To change a script (even just adding a semi-colon) and test it requires nearly half-an-hour.

    Load the toolset, open the module, open the script, change and save the script, save the module, close the toolset (it eats a lot of memory though sometimes I get lucky and don’t have to do that step), copy the module to the test stand-alone server (this is necessary to load the database), load the stand-alone server, load the module, launch the game, login to Gamespy, login to the test server, test the script and then close the game, then open the toolset, and start over again.

  • Time. This is a fairly rare commodity at this point in a lot of people’s lives. I know my time has been very limited of late and that effects the choices we make when deciding what we are going to work on. I did most of the work on MS1 during a bout of unemployment and then when I started working for FingerLakes1.com it was part-time. I actually worked on Markshire for more hours each week then I worked my day job back then. Today, the day job eats more hours and the night job eats hours.

I also want to point out that the “project” of Markshire is more then just NWN. There might be a time in the future when we take up a new engine altogether. So keep an eye out.