Reply To: KNUCKLE PROBLEM

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#58283
Thrym
Thrym
Keymaster
  • Markshire PCs: Grottle, Gruzk, Ashimar

I would stick to ideas that don’t involve changing the module as they are much more likely to happen.

For the most part, I won’t be editing the module for changes.

Now, that said, if someone took the time to load the haks into a module, and then spent the time creating replacement skeletons (ie. the flaming ones in the crypt that aren’t equipped to drop knuckles) and so on, then it’s just a matter of me importing and replacing existing stuff … that could happen.

It’s not that I don’t want to edit the module for hours on end… I am just directing my efforts toward more fruitful orchards for Markshire.

As a suggestion, check the random merchants in the bazaar and the ones in Stonemark each reset… as they may have a few knuckles each time.