Home › Forums › Discussion Forums › Makes you go, Hmmmm? › Father Ryan vs. The Zombies
- This topic has 1 reply, 1 voice, and was last updated August 20, 2010 at 1:36 pm by s-m-r.
- August 18, 2010 at 12:58 pm #33217s-m-rParticipant
- Markshire PCs:
I worked on a Dirty Marmaduke Flute Squad game over the weekend tentatively entitled “Father Ryan vs. The Zombies“, and ironed out most of the bugs by last night. It’s not function-complete just yet, but I wanted you to see the progress at this point. You can download it here:
Below is an imaginary conversation between you and me.
WHAT THE HEL IS THIS?
It’s a Pac Man clone featuring Father Ryan O’Graham of the Dirty Marmaduke Flute Squad. Guide Ryan through the graveyard, picking up nachos and Raven Beer. Occasionally, you can see flying guitars; pick those up for bonus points. As time goes on, the zombies become faster and more ravenous. Try to make the highest score.
IT SURE DON’T LOOK LIKE NO GRAVEYARD TO ME, BUSTER.
No, it’s not all done yet. The strange red squares all over the place will be replaced with gravestones and mausoleums in the final release. There’s plenty of other graphics that need to be replaced as well (including the beer glasses…and Ryan’s head!). A couple other graphical bugs exist which cause some slowdown, but it’s all coming together. These are mostly placeholders (although I’m happy with the zombies at this point, to be honest). Sound is full of placeholders; I’d like to have some b-horror soundtrack put together by DMFS to compliment the game, and have instrumental DMFS tracks for the menus and stuff.
The levels repeat and become more challenging as time goes on.
Also, if you want to exit the game, hold down the ALT key and press F4 on your keyboard. This will be changed in the final release.
SO WHY BOTHER SHOWING IT TO ME?
Well, this is what I need from you:
Please just take ten minutes to play the game, and then another ten minutes writing down as many ways to improve it as possible.
I don’t care how outrageous or idiotic your suggestions may seem; I just want to see them. Post your suggestions in this thread or send them to me. If I can make it work in the game and it’s balanced, then it’s in the game. Like in the 2007 release of DMFS Escape, I want to have hidden bonuses and easter eggs and unlockable content. But it’ll be easier for me to put it together if you all give me some ideas as well.
Very, very simple, yes?
WHEN WILL THE FINAL VERSION BE FINISHED?
My target is to have this done before Boneslinky (our next album) is released: October 1. It’s a Friday, so I might give myself an extra weekend and make it 3rd October instead. I also want it to be out in the world and available as a Flash application, so it can be posted on the DMFS website. I’ll be purchasing the Flash Application plug-in for the game-making software I use soon enough.
HEY HORSEPOWER, I HAVE ANOTHER QUESTION!
Then let me know. There are plenty of ways.
Thank you in advance for your support! Please post any suggestions or feedback you have for the game in this thread. I’ll be posting news about updates here as significant milestones are reached.
Anyone who makes suggestions will be listed in the game credits and will receive special DMFS stuff!August 20, 2010 at 1:36 pm #58317s-m-rParticipant
- Markshire PCs:
I’ve already updated the main game artwork. Although it’s not shown in the current available build, here’s a screenshot. Artwork for Ryan O’Graham hasn’t been touched (it’s just a placeholder at the moment), but things are coming along:
This is pretty much the feel I’m going for in terms of the main game.
It will most likely be completed by the end of September, so that it’s on the website along with the album release.
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