Multimedia Fusion

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  • #30938
    s-m-r
    Participant
    • Markshire PCs:

    Anyone else hear of Multimedia Fusion? It’s a program released by a software team in Europe that allows you to make your own computer games with little or no programming knowledge. After being a fan of the material I’ve seen made with it over the years, I finally buckled down and bought a copy of the software.

    Last night, I was up until about 1 in the morning coming up with my first effort…It should be done by the end of the weekend: original graphics, Led Zeppelin MIDI music 🙂 , and all that 2D goodness that brings me back to the good ol’ days when gameplay – not graphics – was king. Once “Spirit Seeker” (working title) is ready for the public, you all will be the first to know (okay, with the exception of my girlfriend…).

    I’ll be looking for feedback and critiques on the game, so if you take some time to play it, post your comments here or send me a PM to let me know what you liked about it, and what you thought didn’t work so well. It’s my first game, so I know there are bugs and quirks that make it not work so well, but I’m essentially looking to improve my skills gradually, as I take on more and more ambitious projects over time. Honest feedback from other players is essential to that effort; I know you all will look at it critically, so don’t hold back.

    I’m very excited…Those of you who are old-skool videogame fans will most likely get a kick out of it (and any future projects) too. For more information about Multimedia Fusion, check out the developer’s website:

    http://www.clickteam.com

    –SMR

    #41880
    s-m-r
    Participant
    • Markshire PCs:

    Well, it’s done. Another night up until 1am piddling away at my first humiliating effort at game-making.

    Ladies and gentlemen, I offer you: Spirit Seeker!

    http://www.hamiltonartscollective.org/games/s_seeker.zip

    This little diamond-in-the-rough weighs in at a little over 1MB.
    There’s a font file (I used for in-game text) included in the download. Simply unzip the game into its own folder, the font file into your Windows/Fonts directory (or equivalent), and prepare yourself to be reminded what it was like to play the Nintendo Entertainment System!

    If you have any problems starting the game, or comments – constructive or otherwise – please post them here or send me a PM. As the readme file says, I may do some improvements down the line, if there seems to be a demand for it.

    Happy gaming!

    –SMR

    #41881
    domf
    Participant
    • Markshire PCs:

    Damn spirits get back here!

    How do i win?!?! I understand how to stay alive…but how do i win!?

    Addicting game…lol

    #41882
    s-m-r
    Participant
    • Markshire PCs:

    Hey all–

    There’s a new version of Spirit Seeker made. It includes a completely new feature that helps you banish spirits before they touch you. You can use the same download link as listed above.

    If you have a chance, download it, and give me some feedback; it’s been a lot of fun to make and mess around with. Thanks!

    –SMR

    #41883
    s-m-r
    Participant
    • Markshire PCs:

    And now, to resurrect this dead thread.

    And what better way to do it than with…a brand new game!

    “Space Sewers” is another old-skool title. This time you play as a janitor on a spaceship, who needs to eliminate all traces of SPACE SCUM before the vessel is completely overrun!

    I finished this game in less than a day. All artwork is original; I found the sound effects and AC/DC midi online. Please download it and let me know what you think…It’s less than 1MB!

    http://www.hamiltonartscollective.org/games/space_sewers.zip

    Enjoy…!

    #41884
    mule
    Participant
    • Markshire PCs:

    Lol, exciting.. though on first try I didn’t get past the first level. I almost did…but lost my last life on the last grate..

    – mule

    #41885
    s-m-r
    Participant
    • Markshire PCs:

    *blows the veritable mountains of dust from this thread*

    In the past two years or so, I’ve created several different game projects; most of which I’ve not kept up with here. But I’m in the process of creating a handful more. A certain amount of time every Sunday is set aside for game creation, and I pick up on whatever of those projects strikes my fancy.

    Yesterday, I finished up a new alpha version of a sci-fi action game given the working title of “Convoy Turret.” The current stage I’ve been working on focuses on an escort mission: guide a large, slow-moving convoy vehicle from one side of the map to the other. Along the way, giant insects emerge from their underground burrows in an attempt to destroy either the shipment or the player.

    Screenshots, a link to the current download, and more information are all available on the game project page at a hobby game-making site, The Daily Click:

    http://www.create-games.com/project.asp?view=main&id=1016

    If you have a chance to play this, please share some feedback with me. Although still undoubtedly old-skool inspired, it’s a much more mature (and engaging) game than what I’ve made in the past, and has a lot of potential. Any guidance you veteran gamers can offer would be GREATLY appreciated.

    Thanks!

    #41886
    mule
    Participant
    • Markshire PCs:

    heh I still love this game. Two things. First when you are playing if a bug gets on the truck it’s game over because you cannot shoot through the vehicle so all your bullets get blocked by the vehicles walls. If you try to get on the vehicle with the bug it bounces you off, you can still get a shot off but you take a lot of damage trying. The other thing is you need to clear state on the game before a restart. When I tried to restart or play again without shutting down the program it automatically said game over when the game started. Other than that I like it, the controls are good and it’s fun even though I can’t seem to get a truck through heh.

    – mule

    #41887
    s-m-r
    Participant
    • Markshire PCs:

    Thanks for the feedback, mule. I knew about the first, but hadn’t noticed the second…I tend to close and restart while I’m testing and building the games, so I completely missed it.

    The bugs-on-the-convoy issue is something a lot of people have complained about. I’ll fix it this coming weekend; I have a couple of things to implement to make it work…

    –the truck not stopping when attacked (I added the convoy stopping when being damaged, but now I think it’s pretty silly)
    –the stun gas preventing the bug from causing damage to the convoy. This works for the player, but not for the convoy vehicle.
    –making all this work together while the convoy truck is still moving…I like the idea of the convoy being swarmed by bugs crawling all over it.

    What do you think of this?
    –bugs that touch the convoy head-on are crushed and run over, as the truck keeps moving. I can set up a collision point at the “front bumper” of the convoy to do this.
    –the player bullets passing through the truck, and not causing damage? Honestly, this one I don’t want to implement, though I might if the design-to-be still poses a serious game-play issue.

    #41888
    mule
    Participant
    • Markshire PCs:

    I like all those ideas. I agree the bullets should damage the truck. Maybe keep them off the truck like you said or when the bugs get on the truck the truck no longer stops the bullets but still takes damage (but the bullets can still hit the bugs) … those were my ideas. Other than that I think this games pretty fun, keep up the good work.

    – mule

    #41889
    Opinvu
    Participant
    • Markshire PCs:

    Sometimes the simplist solution is the funnest for a simple game.

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