Raph Koster’s diku MUD definition

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  • #33063
    Cayle
    Participant
    • Markshire PCs:

    In case anyone here is interested in designer talk, Raph Koster (the lead creator of Ultima Online, Star wars Galaxies and Everquest 2) just posted an exhaustive article on the original diku MUDS, their background and feature sets. Since just about every MMO and 99% of NWN PWs fall into the category of “typical diku”, this should be interesting reading for anyone into PWs.

    It’s relevant here because… well… Markshire is basically a diku.

    #57415
    Corgano
    Participant
    • Markshire PCs:

    Nice read… a bit long though, eh? Hehe.

    I remember Zork, Meridian 59, and playing on a dial-up on a B.B. with a modem. Er, modems from the early 80’s (whatever bit rate those were 120 bytes? Less probably.) Of course I was playing on an 8086 IBM PC. It had 640k memory with an expansion card in it and a 10mb hard drive with an old floppy drive.

    Anyways, this brought up many memories for me. Thanks for posting it Cayle.

    Peace,
    Cor

    #57416
    mule
    Participant
    • Markshire PCs:

    Ahh brings back fond memories of Arcadia, most vicious circle diku mud out there.

    – mule

    #57417
    Cayle
    Participant
    • Markshire PCs:

    For anyone other than Opi and T who might be interested in general – non MS specific – PW design issues, I just posted the latest revision of a conceptual death system than can best be described as fluffy, cuddly permadeath.

    #57418
    domf
    Participant
    • Markshire PCs:

    @Corgano wrote:

    Of course I was playing on an 8086 IBM PC. It had 640k memory with an expansion card in it and a 10mb hard drive with an old floppy drive.

    lol @ Expansion Cards

    kind of a different subject..anyone remember boot disks? I couldn’t play the original Warcarft off of DOS without it..

    #57419
    Corgano
    Participant
    • Markshire PCs:

    Heya Dom!

    Aye boot disks! I had almost a disk for every game out there with little batch files and stuff. I remember that I had to play with the memory stuff in config.sys/autoexec.bat to free up the first 640k of memory, or as much as I could. Ah, those were the days! LOL!

    So yes, I DO remember!

    Peace,
    Cor

    #57420
    Cayle
    Participant
    • Markshire PCs:

    Some old timers might remember the wacky death system that was in place on Etilica. It did not work out as well as I’d intended and that had an effect on my current HSM thinking.

    #57421
    Cayle
    Participant
    • Markshire PCs:

    The next thing on the elephant that you guys might be interested in. A couple of the bloggers on mmorpg.com got me thinking about “rp build” as in what a world needs to be designed for RP; as opposed to RPing in a diku designed for powergaming.

    #57422
    Opinvu
    Participant
    • Markshire PCs:

    I think it should be titled, ‘Roleplay what is it and what does it mean to you?’

    That has been something I chukle about all the time. there is a 1000 definitions of what an RP is. Sorry, 1,000,000.

    #57423
    Cayle
    Participant
    • Markshire PCs:

    Sure there at a million definitions. There are also a million definitions of PvP. The fact that a server should be designed from the ground up for PvP is not really controversial. PvP’ers may have issues with Adventurine’s specific design choices for darkfall as being counterproductive, but they all agree that the server needs to be designed with PvP in mind. Roleplayers always just seem happy to take whatever bones they can find.

    My main point is that the character domain knowledge and the player domain knowledge should be the same. This makes for deeper roleplay and eliminates a lot of things that make no sense IC, but make a lot of sense in Excel.

    #57424
    Opinvu
    Participant
    • Markshire PCs:

    Have you ever tried to print an un tamed Excel spread sheet? Paper and rectangles printed on them seems to just come out for days.

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