Forum Replies Created
Thanks for the photo, T. I’ve since updated the game page on the TGC website. Hopefully it’ll help!
I’ll abstain from this vote. Normally I’d be able to make it in the Autumn, but I’m heading to Portland, OR, for a time in September to scout out places for relocating. My vacation time is already claimed.
Same here. I vote yea.
Just saw a six-pointer playing with his does out at the ranch where I volunteer. Good to know he’s quite a ways away from you, Muddy. 🙂
Just to let y’all know, DMFS is “on hiatus.” We released the album, had a kickass record release party, and then decided to quit on a high note. Here’s a local news article about it:
I’m out (computer is still being replaced…long, painful story), but I have some suggestions. I’m basing this on my previous Halloweenie game session experience I had quite some time ago.
It’s easiest to hold one-off events, but always leave the door open for a recurrence or possibility for players to follow-up with their own input. The case of a “witch’s sabbath” seems like one that lends itself to recurring naturally. It could be a situation that comes up every couple years, or something that occurs once every [time interval] in a different place in Markshire.
Have it start off in an area where it’s easy to assemble PCs on their own volition. I’m fond of dressing up locations for key encounters with custom set pieces and lighting so the players gradually transition from the familiar to the exotic.
With all this in mind…Here’s a possible scenario just off the top of my head.
How about a group of high-level magic users meet somewhere in the remote wilderness for a meeting of the minds, once every ten years or so? These could be wizards, sorcerers, clerics, or druids. Maybe they’re old veterans of the Mage’s Guild or some other less-reknowned sect. The point is, they come together to perform some sort of mischief for one day only after a break of several years or whatever when they all are doing their own thing; they reconvene to share experiences and knowledge…Dare I say, a Gathering. 😉
An event the PCs have been invited to is interrupted by a sort of strange intervention…It’s the Witch’s Sabbath group causing trouble. They leave behind some kind of clue that it’s them. Someone recommends the PCs contact the Mage’s Guild to uncover the mystery. After seeing the clues, the Guild says, “Oh, it’s Ralph and Zeke, up to their old tricks again.” Then something happens– some high-profile stunt–that actually injures or intensely humiliates the Guild, courtesy of Ralph and Zeke. The Guild implores the PCs to hunt down the Witches and bring them to justice.
The bulk of the adventure is the PCs traveling through the wilderness to track down the Witch’s Sabbath group, hiding somewhere in Markshire. Maybe you can dress up a cavern or interior location with special lighting, traps, and other stuff the players want to explore and work their way through. At the end, Ralph, Zeke, and the other members of the Witch’s Sabbath are simply chilling out in the lounge. The PCs, hopefully realizing they’re outclassed or at least have their work cut out for them, must face off with the magic users either violently or diplomatically so the resolution between them and the Mage’s Guild can be reached, one way or another.
That’s just one idea, following the principles I set up in the beginning. I wish you luck, and I wish I could be there. 🙂
Actually, I would like to make a video game version of Bermuda Triangle sometime, most likely finished next year. If I can sort it out to be a flash application, then I’ll definitely share it with everyone here.
That game is a 1970’s charm; good old-skool fun for certain.
Hell yeah, Bermuda Triangle was a blast. I’m going to track down a copy of my own some day soon…It’s definitely a game I want to use to rope in the guys from the band for some board games. Seems like it would be a cool game for my nieces and nephews to play, too. I’m sure they’d dig the magnetized ships.
And you forgot to mention our mid-day round of Settlers of Catan, and the game BANG! We kicked off board gaming on Saturday night with a two hour or so session. I repeatedly sounded like a strangled Mario while screeching out “MANCATO!” or “SCHIVATO!” and laughing maniacally. Good times.
This trip definitely turned out to be focused on board games, and I was happy to see you all were such fans as well. They’ve pretty much dominated my spare time lately, considering I have only a couple months to realize my 2010 goal of publishing one of my own designs. The game design class I’m teaching starts this coming Sunday, and I’m stoked…!
And although I only had a chance to show you the games I brought and we had too large a group to play them, here’s a brief run-down of the prototypes I had in tow (…only because you invited the descriptions, Thom…).
Death Before Dishonor: Mule, you may remember this from playing at Curtis’ house a while back. It’s a martial-arts-themed strategy game similar to two-player Tetris. Players are sensei of rival martial arts schools, and use an array of fighters to defeat their opponents through artful maneuvering and well-placed attacks.
Pipeline: A two- or three-player building/tile-matching game where you earn points for connecting trails and loops of cables and sockets. Much like Dominos and with similarities to Carcassonne (but much easier to pick up and play).
Bunnies vs. Gophers: A two-player strategy/race game. Bunnies try to race across the garden one direction, while gophers are rushing to the other. In the middle is Farmer Jeb, trying to squash both varieties of varmint. Fortunately, there are plenty of Burrows to jump into to escape harm…It’s just not easy to know where you’re going to turn up when you pop back out. My first-ever board game design.
My Pet Robot: Two to four Players are tinkers who construct their own robots to complete various tasks and earn points. It’s a fast-paced card game featuring lots of cut-throat player sabotage and action, but still deep enough to reward well-planned strategy. Personally, I think this one has the most promise so far.
School of Medicine – 1898: Players are grave-robbers hired by aspiring medical students of “a prestigious medical school in Baltimore” at the eve of the 1900’s. Chase after cadavers using your strength, cunning, and search skills while dodging the cops. Cash in your cadavers to earn points and money, and use special pick-ups along the way to make your job easier or sabotage the other players. My most recent game.
Thanks again for your hospitality, T and Guido. It’s comforting to know there are actually decent places in the state of New York. 🙂
Thom, I may end up contacting you soon to discuss artwork for some of these other designs in the near future…Stay tuned.
Glad to hear that the baby’s happy and healthy, Muddy! Looking forward to seeing some pics when they’re around.
I am always, always, ALWAYS into Halloween-themed events. I’ll see what I can do to come up with some storyline ideas.
Another news story, linking the previous mass-grave finding with another, more-recent assault on a drug cartel:
I’ve already updated the main game artwork. Although it’s not shown in the current available build, here’s a screenshot. Artwork for Ryan O’Graham hasn’t been touched (it’s just a placeholder at the moment), but things are coming along:
This is pretty much the feel I’m going for in terms of the main game.
It will most likely be completed by the end of September, so that it’s on the website along with the album release.
Sorry I couldn’t stick around late enough to have things really rolling for you folks who had stopped by. Hope you ended up finding the lair and not dying… 😉 At the very least, it was fun to use the toolset and put the place together. Next time I hope to be awake long enough to see it all in action.
Thanks again to Thrym and BTP who let me run around as a DM here, causing all sorts of mayhem and craziness. 😀
I saw a trailer for Dragon Age II yesterday. That also has a promising-looking trailer video (and a matching multi-million dollar budget too, I imagine). I think it’s already gaining criticism, however, after the developers admitted that their design is going towards more of a “console-centric” feel.
Still haven’t played the first one (and it’s doubtful I will). Hopefully these releases will be fun for all you gamers out there. 🙂
The album release party is set for Friday, 8th October, 2010. 🙂
Sent him a message this morning:
All right, I’ve given you a few days to think about it. So what is Willow Dawn planning to do about the Auger Bit Syndicate? It’s all well and good to complain about it in a single message on the boards, but I’d like to see something a little more pro-active.
So what’s her next step?
I figure that if he does take some initiative on this, it will eventually result in him fighting a bunch of robots. He’ll need a little more than normal arrows to make it happen…So this could all serve as some effective CDS for his Arcane Archer application. We’ll see if he rises to the challenge.
Aha! So he’s the game company owner. So that’s why he was there, out of his league (pun intended?), sitting with all these game megaminds.
I agree…It’s kind of like a software development supergroup…Except for that Curt Schilling dude…What does “the baseball” have to do with the game, other than the fact he’s a fan?
But it would be nice to see some footage of the actual gameplay, so the next few months should be more enlightening.
i am going to have willow protest what the [gnome] and how the [construct] C-14 and all the others could be a [great] danger and put how we lost C-14 in a lost pass with evil magic and monsters I had never seen and how they could get out or even use the C-14 they found i will put up notes in Foothold Yar and cona and stonemark to try and rally some others to help me. if that is cool with you and your story let me know
Here is my reply:
That’s totally believable, and definitely within the power of Willow to do. Go right ahead.
Went the easy route on this one: recent heavy snowfall caused an avalanche that opened up a nearby valley. PCs went to investigate, and fought some seriously ugly monsters (Hook Horrors and a beholder) that were wandering around an old gravesite. After being trounced soundly by the creatures, the PCs were resurrected at the base of the valley, where they witnessed another avalanche that closed the valley off once again.
After reporting the valley closure to the Mine Foreman, things seemed to be back to normal; Captain Hillar has reported that the travel ban on the Cona Mines has been lifted.
Had a session with Willow Dawn, Bram, and Catani Daller this past weekend where they took another construct out for a stroll. Alluded that someone connected to Lord Mark and the defense of Stonemark was involved with the Auger Bit Syndicate; the characters–especially Catani–connected this to attacking the Titan, while the gnome representative mentioned “Oh, but I’ve said too much,” and left.
Willow is opposed to the constructs, feeling that they’re too dangerous and not contained responsibly; her thoughts are that if they end up in evil hands, Markshire will be in serious trouble. Bram and Catani had no similar opinions, or at least did not express them.
*this notice has been removed from Foothold, Yar Village, and Cona*
Just to remind everyone that this session has been rescheduled for Saturday, 7th August, 6pm-ish EDT until late.
Send me a PM if you have questions or if you need anything. Hope to see you all there!
Ah, actually this has just been rescheduled to the weekend due to a last-minute work commitment Wednesday night. The new date is most likely Saturday. I will be online then, from 7pm EST until late. “Late” meaning past 11pm EST.
Thanks for your help, man!
There’s an Auger Bit Syndicate NPC account to post messages in the forum, like this, for example:
Here’s a link to the account information page/profile:
Any idea if you can create a new password for that account? Or perhaps delete that account so I can create a new version with a password I remember?
Glad to hear you’ve safely landed in those greener pastures people keep talking about, Sar. 🙂
Had quite a crew running about last night: 5 participants, and one other person with a new character, but old skool. A few old-skoolers on last night, in fact. Thrar, Loric, Bram, Catani, and Imkaro were involved and received rewards.
Didn’t see anyone who took a bite on your invite on the BioWare forums, Thrym. But hey, you took a shot at it.
As I’m at the office late on Wednesdays, I’d like to see if I can make this my regular evening slot.